OnRyseFacts

So two interesting things just happened:

1) A games company decided to advertise exactly how much crunch one of their current projects required before release.

2) With the wall of silence truly blown, a stream of public condemnation then followed on Twitter under the #RyseFacts tag.

Why these are interesting I’ll reflect on in another post but follow the story on Twitter & Gamasutra.

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  1. Pingback: OnCrunch | OnDev

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